| Sense | of sensory |
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Technical description: Sense of sensory |
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February 11, 1976
'Sense of sensory'
A passer-by or looker-on will eventually recognize the button, which looks normal but alienated and without any hint/clue to it's function. As a logical consequence of the inquisitive mentality of most people - which is stimulated by the object: one wants to know what or if [anything] should happen after pushing the button etc. - the result will or will not be the invocation of a touching impulse. |
| Events | Normally a push button of this type
is unconditionally connected to a (sequence of) event(s): for instance
the tinkle of a bell - followed by the opening of a door; the welcome;
entering of a space etc. - or switch on a light and any other electronically
induced event.
In any case the push button is widely known as a means to let things happen or function, but because of the alienation of the push button from it's usual context, the outcome or purpose will be very uncertain. Because the push button is isolated in a box it would be expectable that nothing at all would happen after pushing it; that it's there with no other purpose than to be there. (in art it would be possible nowadays) |
| Goal | The goal here is not to be certain
whether or not a touching impulse would arouse from the object, but 'if'
it would, what the follow up should be then.
If the button was pushed and nothing would happen, this object would be merely about inquisitiveness and not so much about 'sense' or 'sensory' (perception). Is inquisitiveness coupled to the touching sense organ? I would say yes, but it would be a poor implementation of it because 'pushing a button' is hardly a sense of feeling and it would only relate to - concern - the component sight / vision as one of the five possible components of the touching sense organ:
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| 'The follow up' |
| Phase 1: | (if) the push button is pressed, a start signal will be send. |
| Phase 2: | The existing (fluorescent) light
will be switched off and as a replacement two red lights starts pulsating
(on /off) in a predefined rhythm. Approx.
30 sec.
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| Phase 3: | The red light extinguishes and a blazing blue light* will take over. At the same time low tones are generated from an 8 track audio tape device, in the same rhythm as the red lights were pulsating from phase 2. A strong scent of forest (artificial) fills the space. Approx. 45 sec. |
| Phase 4: | The blue light dims and 16 red lights start to pulsate in the rhythm of the sound from the 8 track audio tape device. Approx. 90 sec. |
| Phase 5: | The red lights extinguishes and the blazing
blue light* will take over again. At the same time
the low tones generated from the 8 track audio tape device, will now die
out. Approx. 30 sec.
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| Phase 6: | After a little while the (fluorescent) light will be switched on again and the event cycle is over; the system will enter it's starting position again. Approx. 5 sec. |
| Blue light* | The intensity of the blue light depends greatly on the available current of the location. Halogen lamps - with a blue filter - will be used, which can range in power consumption rates from 3 x 300 Watt to 3 x 1000 Watt at 220 volts ~. The blue light will be aimed at reflective surfaces (walls and /or ceiling) and not to spectators. | BACK |
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